Hi! We have been collecting player feedback on the Fifth Edition rulebook Vampire: The Eternal Struggle for several years now, and with the new print run we felt it was time for a little update. No rules have been changed in this 1.1 version, but things have been adjusted, so hopefully the already clarified rules will be even clearer now. Big thanks to all that provided feedback!
English and Spanish versions are available for download as PDF at the links below or on Blackchantry.com/Utilities, and French will follow soon.
Rule Change: Default sect Clans do not have a default sect anymore. This means that if a vampire changes clan, they keep their sect. For instance, a Derange played by Malkavian antitribu on a target vampire who is Camarilla Ventrue changes the target into a Camarilla Malkavian antitribu (not a Sabbat Malkavian antitribu as before).
The following cards have changed: Becoming, The: Inherits the sire’s sect. Brother in Arms: Inherits the sire’s sect. Creation Rites: The vampire is now explicitly Sabbat. Dual Form: Inherits the sire’s sect. Nosferatu Bestial: Inherits the sire’s sect. Third Tradition: Progeny: The vampire is now explicitly Camarilla. Trophy: Progeny: Inherits the sire’s sect.
Drawing Cards (p. 7) Whenever you are asked to draw from your crypt, move the top card from your crypt to your uncontrolled region.
Requirements for Playing Cards (p. 7) Unless explicitly stated, costs you pay must be paid with resources you control: your pool, blood on vampires you control, cards in your ash heap, etc. For instance, you cannot play Enticement if you do not control the Edge, since you must burn it as part of its cost.
An exception is the “Rescue a Vampire from Torpor” action (p. 23) whose cost can be paid by the acting vampire or the rescued vampire, or the cost may be split between them.
Performing an action (p. 16) The term “perform” applies to the entire course of the action, from the moment it is announced to the moment it is resolved. An action that is “performed” can end up by being successful or not. “Performing an action” does not imply that the action is successful.
Political Action Cards (p. 27) Those cards simply say “1 vote”, rather than “worth 1 vote” (which was the wording used in older sets).
Quick Reference (p. 53) The Discipline Blood Sorcery is also called Thaumaturgy in older sets. They are exactly the same.
The clan Banu Haqim is called Assamite in older sets. They are exactly the same.
Similarly, the clan Ministry (whose members are called Ministers) is called Followers of Set in older sets.
For instance, if a card requires a ready Banu Haqim, any ready Assamite will fulfill this requirement (and vice versa).
Rulebook, p. 15 The 30 pool displayed as your pool do not necessarily reflect the state of the game at that moment (since you have spent some of them to bring vampires into play), unless you have found a way to regain enough pool to reach your initial 30 pool. Also, please note that there is no limit to the amount of pool a Methuselah can have.
Diablerise a vampire in torpor The word stealth is missing in the following sentence: “Undirected +1 stealth action if you control both vampires.”
Vampire: The Eternal Struggle Fifth Edition is available for all stores and distributors. For more information please visit the Products section at www.blackchantry.com. Contact us by mail or social media.
Black Chantry Productions would like to apologize for two errors in Vampire: The Eternal Struggle card texts recently, and show the correct texts. We cannot replace customers of practical reasons, but the correct texts will appear on the cards in future print runs.
ERROR IN CARD TEXT: MURMUR OF THE FALSE WILL The card text in the first 25th Anniversary printing indicate you do not lock the minion for the redirect effect. This is wrong – you do lock the minion. Correct card text:
Murmur of the False Will [ACTION MODIFIER] Only usable during a bleed action. +1 bleed (limited). [DOM] [REACTION] Only usable if a younger vampire is bleeding you, after blocks are declined. Lock this reacting vampire. Change the target of the bleed to another Methuselah other than the acting vampire’s controller (that Methuselah can attempt to block).
ERROR IN CARD TEXT: DABBLER The card text in the first printing of Heirs to the Blood 2 bundle indicate the card is only usable on your own actions. That is not the case; you can use it in other player´s turns. Correct card text:
Dabbler Archetype. Trifle. Put this card on a vampire you control. Once each turn, this vampire can gain 1 blood or burn 1 blood to unlock after an action (successful or not) is performed during which they used 3 or more Disciplines to play cards. A vampire can have only one archetype.